Petroleum Gas is directed to Sulphur if Sulphuric Acid is below 2k, and to Plastics if chest(s) contain less than 500. Light Oil is directed to Solid Fuel if the chest(s) contain below 500, and to Petroleum Gas cracking if that is below 2k. If we go through the pumps in the image, Heavy Oil is directed to Lubricant if that tank is below 2k, and likewise with Light Oil cracking. Pumps connected to a wire will stop the flow until the circuit condition is met. The 2 with green borders are the important ones, which controls the cracking. Shown next to the pumps are the corresponding wire conditions. On the top left you can see the tooltip while hovering one of the connected power poles, which shows the contents of all tanks and chests. The image below is a demo setup, and is obviously not a proper way to do an oil build - it's simply to give a better visual representation of what is going on, while fitting it in a decent screenshot.Īll the numbers in the image/following section are arbitrary and should not be considered optimal.Īs you are hopefully able to tell from the image, all the pumps, storage tanks and output chests are connected with red wire. ![]() There are no combinators - simply a few wires and circuit conditions. I use pumps to control the flow within the build. What you want to store is your crude oil, since it's an endless resource (with wells never going below 0.1), so even in production downtime, you will want to collect your oil. This makes it easy to monitor over-/underproduction, and allows you to supply only where there is a demand, rather than having stuff sitting in storage tanks. I use 1 storage tank for each product, and only 1. I don't consume Solid Fuel (other than for Rocket Fuel) - if you can justify using your oil for fuel, feel free. I produce Solid Fuel from Light Oil because it is the most cost effective. Petroleum Gas is used for Sulphur and Plastic Light Oil is used for Solid Fuel (for Rocket Fuel) and cracking to Petroleum Gas ![]() Heavy Oil is used for Lubricant and cracking to Light Oil ![]() I'll give a brief description of my build: This is not meant as an indepth guide for your megabase oil build, but rather as a helping hand to new people. Since oil seems to be an area that many struggle with, I thought I'd share. I've picked up tips here and there, and have come up with a solution for managing my oil products that appears to work well for me. First of all, I'm not a seasoned Factorio player - unfortunately I had not heard of it before it came to Steam.
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