Every card in Sorare can be sold, and so can every Axie in your wallet. Even when a gamer needs to pay to start playing, these acquired items can always be sold again. However, the benefit of the play-to-earn business model is that a gamer always creates some value that can be sold. So even though players earn something, they also need to pay.ĭeveloping a video game costs money, and these games are created by businesses. Games like Chainz Arena and League of Kingdoms are completely free-to-play, but idle gameplay mechanics and limitations sort of force gamers to invest some money into the game. Sorare also requires players first to invest money in player cards, before they are able to earn cards in the weekly competitions. At the moment gamers first need to buy three Axies before they are capable of battling inside Lunacia, the world of Axie Infinity. In essence a play-to-earn game should be free-to-play as well. Other examples are the resources in League of Kingdoms, or the prizes players can earn in the fantasy football game Sorare. Players need these tokens to breed new Axies, but they can also sell the tokens to other players on the open marketplace. For example, in Axie Infinity players earn Small Love Potions (SLP). In the play-to-earn business model the game and the developers reward players for putting time and effort into their game. That’s why the play-to-earn business model goes very well together with blockchain games. These digital assets can be anything ranging from cryptocurrencies to in-game resources that are tokenized on the blockchain. In turn they are rewarded with in-game assets. By participating in the in-game economy, players are creating value for other players and the developers. Giving gamers ownership over in-game assets and allowing them to increase their value by actively playing the game are key components of the play-to-earn business model. However, play-to-earn games also allow gamers to make money or earn valuable digital assets. Often a play-to-earn game also uses mechanics seen in free-to-play titles. The play-to-earn business model has many similarities with the free-to-play one. This just shows that the free-to-play business model has matured, and developers have learned the art of free-to-play monetization. These free games have made billions of dollars in revenue, and there’s nothing stopping them. However, each developer has its own ways to make users pay for additional content or cosmetics. Among the biggest games on the market are titles like League of Legends and Hearthstone, which are basically all available for free. Selling cosmetics to allow more personalized customization is big business. Last year Fortnite alone was responsible for 1.8 billion dollars in revenue, even though the battle royale game is completely free. Some of the biggest games on the market are actually available for free. For example, users need to pay for in-game currencies, extra content or special cosmetics for their game characters. Gamers will need to pay to speed-up their progress or to obtain special items. Free-to-play or freemium games are always downloadable, and give consumers a limited / constrained experience. The free-to-play business model allows gamers to get a game completely free without any financial commitment. Even though this is still a huge industry, the free-to-play business model has seen the most growth in recent years. ![]() The financial commitment is pretty steep, as it’s not uncommon to pay 60 dollars for a newly released game. They do this by buying a license from a digital store, or a physical copy from an online or local shop. Free-to-play is the basisĬonsumers need to purchase the right to play a premium game. No matter the platform, there are business models that suit every player. When we want a deeper experience, we launch a game on our personal computer or home console. Nowadays we play games on our smartphone when we’re in public transit or taking a moment for ourselves. With a pocket full of quarters gamers would compete to get the high score. In the late seventies and early eighties we played our games on arcade machines in local game centers. It’s likely to introduce new game concepts and retention models not yet seen in modern gaming.īusiness models around video games have evolved as technology became more accessible to the audience. It’s a business model that embraces the concept of an open economy and provides financial benefits to all players who add value by contributing to the game world. The Play-to-Earn business model is the latest development in the games industry.
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